Shea’s Top 10 Games of 2012

*NOTE: Keep in mind that I don’t play/review games for a living, so there’s no possible way for me to play everything that comes out. As with all of my forthcoming lists, I will only be including games that I played, and only games that I played on the proper console in the proper time period. ENJOY!

-Assassin’s Creed III
-Asura’s Wrath
-Binary Domain
-Blacklight: Retribution
-Borderlands 2
-Call of Duty: Black Ops II
-Candy Crush Saga
-Darksiders 2
-Dear Esther
-Dragon’s Dogma
-Dust: An Elysian Tale
-Far Cry 3
-Final Fantasy XIII-2
-Gotham City Imposters
-Halo 4
-I Am Alive
-Joe Danger 2: The Movie
-Kingdoms of Amalur: Reckoning
-LEGO The Lord of the Rings: The Video Game
-Lollipop Chainsaw
-Mass Effect 3
-Medal of Honor: Warfighter
-Minecraft (Xbox 360)
-Papo & Yo
-Plague Inc.
-Prototype 2
-Quantum Conundrum
-Ratchet & Clank: Full Frontal Assault
-Retro City Rampage
-Sleeping Dogs
-Spec Ops: The Line
-The Darkness II
-The Unfinished Swan
-The Walking Dead
-Thomas Was Alone
-Tom Clancy’s Ghost Recon: Future Soldier
-Touch My Katamari
-Twisted Metal

-Far Cry 3


I’ve never been a big anime fan, but Asura’s Wrath took the best parts of the anime I’ve seen (the over the top boss battles) and turned it into a video game. The story is completely ridiculous, the characters are all meat heads, and the actual gameplay is fairly minimal, but there were few games in 2012 that made me feel as badass as Asura’s Wrath. Just know going in that you’re less actively involved in the game, and more just a witness to the insanity.

+ best bosses of the year
– actual combat mechanics are simple to a fault


After 2011’s Portal 2, I was in desperate need of a new puzzle game to play, and Quantum Conundrum scratched that itch. Admittedly, the puzzles, story, and platforming aren’t as refined as Portal’s, but the dimensional mechanics are a lot of fun, and the game introduces you to them over a well defined difficulty curve. Turning a safe into a pillow, turning off gravity, slowing time, and moving said safe over a button all before the safe becomes heavy again is really fun, and it’s always rewarding to figure out a particularly difficult puzzle.

+ 4 object dimensions are very clever
– floaty jumping mechanics can make platforming a chore


Spec Ops is a really weird game. On the surface, it’s a slightly above average third person shooter, which is totally fine, but definitely not enough to land it on this list. But when you add the engrossing, bizarre story, Spec Ops becomes a game that delves into subject matter that not many developers would have the guts to do. I really don’t want to spoil anything in the story, because everyone really should play this, but I’ll just say that the setup of “three military dudes on a rescue mission in the desert” doesn’t even begin to scratch the surface of where this game goes. It deals with PTSD, political warfare, and exactly what war does to the soldier’s mind. It’s fascinating stuff.

+ the ending had me glued to the TV
– 3rd person shooting is merely serviceable


If I had made this top 10 list at the end of 2012, Mass Effect 3 would have been listed my LEAST favorite game of 2012. But time heals all wounds, and I can now say that Mass Effect 3 is still a great game, though it was a disappointment over the vastly superior Mass Effect 2. I don’t want to harp on the negatives of this game, but having never talked about it on this blog, I need to get some frustrations out. When this series began, Bioware (the developers) made the promise that every decision you would make throughout the trilogy would bear weight on your individual ending. That’s not how it turned out. At all. You were given three possible choices at the end, none of which took any of your prior decisions to bear. However, the main story of the game still played out very well. The combat was better than either of the other games, there were still plenty of smaller choices to be made throughout the game, and despite the manner of getting there, the actual ending was (mostly) satisfying. And let’s not forget the addition of a horde mode multiplayer, something that I sunk close to one hundred hours into.

+ addictive co-op multiplayer
– basically non-existent side missions


I love Minecraft, so when I heard that a version of it was coming to XBOX 360, I was beyond excited. The ability to play in that world with my fiance? Count me in. And for the most part, the game held up to my expectations. It ran well on console, the controls, while not as perfect as on PC, were still completely serviceable, and playing split screen multiplayer was a blast. But losing the feel of having an infinite world was a big bummer, and really highlighted the technical limitations of consoles versus PC. Hopefully when the game comes to PS4 and XBOX One, we’ll get those randomly generated infinite worlds, or at least ones much larger than on 360.

+ split screen multiplayer
– console version is several updates behind the PC version


The behind the scenes news of Amalur was a mess. The company that made the game went out of business shortly after the launch, and then were promptly sued by the State of New Jersey for not paying back loans. It was really disappointing that those news stories covered up what really was a great game. A lot of people compared Amalur to Skyrim at launch, which was fair in that they were both fantasy RPGs. But that’s really where their similarities ended. Amalur was 3rd person for starters, and the combat was a lot deeper, with combos and different fighting styles. The more cartoonish graphics gave it a World of Warcraft feel, and while the main story and side quests weren’t always interesting, it was a blast to play. Hammering away at woodland goblins with your giant hammer, or sword and shield, or twin daggers, or matching circular blades was a lot of fun. I look forward to spending more time with this game (should I ever get more free time).

+ beautiful art direction
– too many boring quests


With the release of Journey around the same time, Unfinished Swan didn’t get the attention that it deserved, which was a real shame because it told a haunting story of a son grieving his recently deceased mother. It was tragic, beautiful, and very thought-provoking. The mechanics of the game started off simply with you throwing balls of black paint onto a white canvas in order to make your path clear. But as you went along in the game, new mechanics opened up, like moving a glowing ball through a dark forest to keep the monsters at bay, or raising platforms in a certain color coded order to get from one area to the next. The puzzles were never challenging in the way that Portal or Quantum Conundrum were, but the story it told was more mature and lasting.

+ great example of video games as art
– a few instances of not knowing what to do next


Borderlands 2 was and is a blast. I started playing it on 360, both with some friends and solo, and then we moved over to the PC version, and now I’m playing it solo on PS3. I’ve never actually beaten the whole game, but I’ve played most of the DLC and I’ve played all of the different character classes for at least a few hours each. The game’s sense of humor definitely isn’t for everyone, but I found it amusing more often than I found it childish or annoying. There are plenty of poop jokes and sexual innuendos to be had though, so if you aren’t into that kind of thing, your experience may be different than mine. But if you do plan on ever picking this up, I recommend you find some people to consistently play with, because while the story is still great while playing alone, the class synergy and the race for loot is always better with friends.

+ guns, guns, and more guns
– playing solo can’t compare to co-op


I actually changed these top two at the very last second. So before I go into why The Walking Dead was such an amazing game, let me tell you why it didn’t win. It all really came down to the technical problems that plagued the game. I didn’t experience what some others did where they lost save files for no reason, but the game had several hitches each episode where mouths wouldn’t move when characters were talking or where cutscenes wouldn’t load entirely. It really took you out of the moment and the atmosphere of the game, which is really what made it so good in the first place. But honestly, those problems didn’t do much to hamper my enjoyment. The story was easily the best of the year, the characters were realistic and had a great amount of depth that you really only got to see if you went out of your way to talk to them at important plot points, and while the reveal of the main “villain” was a little underwhelming, the conclusion of the story was completely satisfying and tragic. I can’t wait to play season two.

+ video game storytelling at its finest
– the small amounts of combat were the low points of each episode


I can sum up my experience with Journey in one story from the game. Warning: this will contain minor spoilers. Now, Journey is a single player game, but it has randomized co-op where while you’re playing, another real player might just pop into your game without any notice. It’s your decision to work with them or completely ignore them, and they have the same decision to make about you. So, I was about an hour into the four hour game when all of a sudden I turned around and there was another player. I had heard that this might happen so I wasn’t completely surprised, and I was really excited to see how any interactions might go. There’s no chatting in the game, so I couldn’t just put on a headset and start talking to the person. The only way to communicate was to press a button that emitted a short “chirping” sound. So we would chirp back and forth while trying to figure out where to go or what to do next, and before I knew it, we were closing in on the end of the game. I had been playing co-op with this person for more than two hours, longer than I had been playing solo. The story had taken a harsh turn, and on our trek to the top of a mysterious mountain, we had reached a peak that was covered in snow with winds that could blow you off of an edge. You had to hide behind pillars at the right time to not be blown back, and having played a good deal of video games in my day, I figured this out before my silent partner. So I would try to chirp at him/her right before the wind would blow, and eventually the other player caught on and together we started to make forward progress. But the farther we got, the windier it got, and the screen started to fog up with frost. My character was sinking into snow drifts to where it was impossible to see the other player. All I could do was keep moving forward, chirping every few seconds so that they knew where I was. When I finally reached the end and was able to relax, I turned around to send a flurry of celebratory chirps to my compatriot, but they were nowhere to be seen. I kept spinning around assuming that I had missed them, but after nearly five minutes of waiting, they still hadn’t come. After crossing a desert together, after hiding from a giant monster together, after learning to glide together, after solving countless puzzles together, after braving the winds and snow together, I was alone.

I had finally reached the top of the mountain, the end was in sight. But it was a hollow victory, for I had lost something in the process. I’m not ashamed to say that I teared up in the moment. That loss had hit me so profoundly that it still resonates to this day, and I don’t think I’ll ever forget those five minutes of waiting to see their head pop out of the snow. I never heard that person’s voice, I never knew their name, and I’ll probably never play another game with them, but the final minutes of the game where I was floating on magical air drafts, celebrating my achievement of reaching the top of the mountain, it was all in honor of them. I like to think that wherever they were, they could hear me chirping from the top.


+¬†one of the prettiest games I’ve ever played
– puzzles can be ruined if you come across another player that’s already played the game

Didn’t see your favorite game from 2012 on this list? Let me know how much of an idiot I am in the comments below!

Also, if you like video games (and I would assume you do if you’re here), then feel free to check out my Youtube channel where I upload gaming videos several times a week!

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